Thanks for Downloading My Mod! <3

General Changes on Original Moves:
Most of the frames and reactions on King's moves have been changed to give better advantage
Slightly Increased the damage on some grabs and chain throws
Also increased the frames on some grabs to give better advantage
1,2: 2nd hit more delayable
2,1 F: Can go into Jaguar Step
3+4 (Jaguar Step) Now as Powercrush and Low Parry Properties (On the first few startup frames)
During Sidestep: 2+4: Comes out much faster and has Low Parry Properties
DF2+4 and DF1+3: Now has Low Parry Properties
DF121: New extenstion
B1+2: Now homing
B1+2: Now Unbreakable
FC DB4: Changed Reaction on CH
During Jaguar Step 1+4 or 2+3: Now Unbreakable
B1+3: Now parries both punches instead of one and now parries all standing throws
D1: Changed reaction on normal hit
F1+4: Free Grab Attempt on CH (+12)
DF3, 4: More delayable and can go into Jaguar Step by Pressing F3+4 or B3+4

New Moves:
D12, B1
D12, 1+2 (Shining Wizard)
D12, 2+4 (Chain Throw)
D12, 1+3 (Chain Throw)
DF can be done for these moves as well
UF2 (Legacy Tekken 5 B2): Parries High, Mid, Low, absurdly broken 
UF2 PRESS 1 (This can be done swiftly or in the middle of the move, turns into a mid move): Has same properties as the aformentioned move above, but is very plus on block
UF2 D1+3 or D2+4: Goes into a crouch throw; D2+4 goes into Beast Mode (More on that later)
UF2 PRESS 1 D1+3 or D2+4; D2+4 goes into Beast Mode
During Parry of UF2; D1+4 During Choke 1+2, Crouch throw that goes into Beast Mode
During Parry of UF2 PRESS 1; D1+4 Different throw animation, goes into Beast Mode
UB222 or UB221; King's Tekken 6 F2 string; can cancel out of the last hit of UB222 by holding B
D212; Bob's D2 string, Last hit now connects to a throw on CH
3~4: New homing low, (Fahkumrams' DB4)
FF N 3: New knee attack (Jinpachi's F3)
U3, 1: New knee attack (Bruce's F31) can be cancelled into Jaguar step by pressing F3+4 or B3+4
UB3: New high kick attack; goes into throw on CH (Bruce's B3)
UB3, 2; Goes into a high attack (Can be cancelled into a wavedash) and also transitions into a throw on CH
UB32, 3: Goes into his WS3
UB3,4
U4,3 (Bruce's F4,3)
U43 2+4 or 1+3: Goes into a chain grab
U43, 1: Can be cancelled into Jaguar step by pressing F3+4 or B3+4
U43, 4, 3, 4; Knee String (Bruce's B434)
U43,4,3,3+4 (Bruce's F3+4 Last hit)
U43,4,3, 1+3 or 2+4: Goes into a throw or chain grab
UB4: Knee Launcher (Bruce's F~B4)
2+3: Powercrusher (Gigas's)
F2+3, 1: Tight Just Frameish, Blue Spark Air Throw during Juggle; goes into Beast Mode
B1+4, 3 :Knee String (Fahkumram's)
B1+4, 3, 4: Goes into UB4
B1+4, 3, B4: Goes into last hit of Bruce's B434
B1+4, 3, F4: Goes into CD4
B1+4, 3, 2, 3: Knee into Shoulder String (Gigas's WS1 into FF N 3)
B1+4, 3, 1+2 or 1+3: Goes into grab
Jaguar Step D2: New Low that goes into throw mixup (1+2 for first throw option, 1+2 U,D 3+4 for second option, then D1 for third throw option)
CD (Wavedash), DF2,3: Gigas's WS1; also has a 2nd extension that goes into FF N 3
CD (Wavedash), DF3+4: New low sweep (Lee's Backsway 4)
WS1 F3+4 or B3+4: Can do Jaguar step afterwards
WS1, 21: String extenstion, can also go into Jaguar Step by pressing F
WS1 D4: Goes into 2nd hit of King's B2,4
WS1~2: Goes into his Tekken 6 WS2
SS4,4 or SS4, 1: Bruce's Side Step 4 string


Throws:
B1+2, 1+3: Wallsplats when near the wall
B1+2 1+3 1: Heihachi Powerbomb
B1+2 1+3 2: Tekken 5 Heihachi Powerbomb
B1+2 1+3 1+2: Chain Throw Starter
B1+2 1+3 1+2 3+4: Muscle Buster
B1+2 1+3 1+2 1: Knee into Elbow (Has 1,2, and 1+2 extenstions)
B1+2 1+3 1+2 2: Knees to the Gut (Has 1,2, and 1+2 extenstions)
B1+2 1+3 1+2 1+2: Heihachi Side Throw
QCF2 (Has to be Buffered after a move): Paul's DF1+3
QCF2, 3: Blue Spark B3; during hit 1+2: Blue Spark Leg Drop, Goes into Beast Mode
QCF2, 2: Bear Hug
QCF2, QCF1: Boston Crab 
QCF2, 1+2: Headdrop
QCB2: Jack's QCB2 Throw
QCB2, 1: Brutal Headbomb into Back Breaker
QCB2, 2: Clinch Switch into Knee Series
During Clinch Switch, 2: Knee Finisher
During Clinch Switch, 1 (Starts Knee Series)
During Knee Series: You can do a total of 4 Knees before finishing with a respective 1+2 throw or the opposite of the 1 or 2 button you chose; so if you picked
1 at the end, you can only do 2 or a 1+2 and vice versa. You can mix up the breaks of these knees depending on the 1 or 2 combination you choose; so your combination
can look like (1, 2  2, 1, 1+2) or (1, 1, 1, 1, 1+2) or (1, 1, 2, 1, 2) you can also end it early and do (1, 2, 1+2). The 1 or 2 at the total end of the series goes into
Beast Mode.
QCB2, 1+2: Goes into Bruce's Clinch (with it's respective chain throws 1, 2, and 1+2; you can just press 1 or 2 and get the entire chain throw) The end of the chain throw
goes into Beast Mode
UF1: New throw (Ganryu's)
BB1: Tekken 6 King's Item Move Throw
BB2: Bob's FF1+2 Throw
B2+3: Asuka DB1+2 Block Grab
BB1+4: Miguel Side Throw Kick
BB2+3: Steve Shove
BB2+3 Hold B: Steve Shove Position Change
During Chicken Wing Face Lock (CD1+4 Chain Throw): New Throw Options have been added, F2, and F3
During D1+3 or D2+4 throw on airborne opponent: B1+2; New throw option
FC DB4~1 or ~2, or ~1+2 or ~3: New throw options have added
FC DF3~1 or ~2 or ~1+2 or ~4: New throw options have added
UF1 on backturned airborne opponent: New throw
D1+3 or D2+4 on backturned airborne opponent: New throw
WR1+2 (Shining Wizard) on backturned airborne opponent: New throw
DF2+3 on backturned airborne opponent: New throw, goes into Beast Mode
During Backturned Front Roll (Just when you are about to recover back to front facing) 1+3:
During any wake-up low kick, D1+3, D2+4 (strict timing)

Moves That Go Into Beast Mode:
F2+3 1 Just Frame on airborne opponent
1 or 2 (or early 1+2 in Knee Series) end of Knee Series
Full Blue Spark Clinch Chain Throw
DF2+3 throw on backturned airborne opponent
QCF2 3 1+2
UF2 (press or no press 1) D1+3 or during Press 1, D2+4
Parry UF2 D1+4 During Choke 1+2
Parry UF2 Press 1 D1+4
During Backturned Front Roll (Just when you are about to recover back to front facing) 1+3:


Beast Mode Moves (Moves can only be used once, then Beast Mode is removed):
Beast Mode: Has a Built-In Parry During Charge Up
During Beast Mode, 2+3: Goes into Powercrusher
FF N 2+3 3: Blue Spark Knee Launcher
WR1+2: Muscle Scorcher
F2+3 1: Devastating Powerbomb; free follow-up
4~1: Tekken 5 Heihachi's B1 (Has a unique effect on aerial opponents)
Blue Spark Giant Swing: Also has a different effect on aerial opponent, the Twister (2 break) can go into this as well if you are the wall
Blue Spark Giant Swing (At wall): Player recovers quicker
The Sleeper Throw Enders have an extra goofy extension to them if you press 1 or 2 when they are being hit during the animation
Ground Throw 1+3; can press 1 during the hit to extend it
1+3: Ultimate Parry Sequence: can end the last (3rd kick) with either a 4 (Perfect!) or 3 (Great Wizard!). Parries Highs and Mids; Replaces Original Parry
During Rage and Beast Mode: WR2: Miraculous Sequence

New Rage Drive: UB22, 1+2.

New Win-Poses With Inputs:
Hold 1: Countdown (Paul's T6 Pose)
Hold 2: T7 Default Thumbs Down
Hold 1+2: T7 Default Arm Raises
Hold 3 (During Beast Mode): Bryan Fury 
Hold 4: Walk Away
Hold 3+4: Smh
Hold 1+3 (During Beast Mode): Head Slam
Hold 2+4: Tekken 6 Thumbs Down
Hold 2+3 (During Beast Mode): Choke
Hold 1+4: T5 You are the strongest interlude (ggs bro)
Hold 1+2+3: Head Kick Nudge
Hold 1+2+4: "Not so Fast Are You?"
Hold 1+3+4: "I went too far"
Hold 2+3+4: Tekken 6 Shuffle Winpose
Hold 1+2+3+4: Special (Freecam Required)

Congrats if you made it through this super long list haha, hope you enjoy the move-set mod, let me know your thoughts if you have any
Enjoy and cheers! <3